Sunday, January 11, 2009

Sudden Attack SEA game review.

ASIASOFT — you may ­recognise them as the publishers of MMO games like MapleStory and Cabal Online — recently gave members of the press an advance peek at Sudden Attack, an FPS reminiscent of the classic Counter-Strike.

One significant difference between Sudden Attack and most FPS games, however, is that it’s free to play. The game is touted as “Korea’s No. 1 FPS Online Game,” but I was more interested to know whether it’s fun, and whether it’s better than spending an afternoon cooped up in the office (Short answer: yes and yes.)

Four teams of five players — consisting of members from Malaysian and Singaporean media groups — spent the better half of a recent Friday afternoon shooting each other in a friendly competition. We went through the usual fare of FPS gameplay, including two rounds of fast-paced team deathmatches and one round of bomb defusal.

Other game modes are available — including Property Defence (read: king of the hill-type gameplay) and Submission (battles with knives only) — but we didn’t get around to exploring them.

Before I proceed, I’d like to express my one gripe about the game. The press release claims that Sudden Attack is a “free-to-play FPS MMO.”

Free-to-play, check. FPS, check. But MMO? The Massively Multiplayer Online tag implies hundreds, perhaps thousands, of players playing in one persistent world simultaneously. Sure, you might find hundreds or thousands of players waiting to play with you in the lobby, but the maps generally only support two teams of 8 to 16 players. That’s basically standard fare when it comes to FPS.

Simply fun

Now that’s off my chest, I can tell you my impression of the game: It’s pretty fun. It doesn’t have superb, big-budget graphics like that of Half-Life 2, nor does it have gameplay “features” such as ­character classes or vehicles like that of the Battlefield series.

However, I found the simplicity of the gameplay to be surprisingly refreshing. It’s an FPS at its most basic — you have a gun, your ­opponents have a gun, and it’s probably in your best interest that you introduce them to your bullets before they do the same to you. No mucking about with who gets to pilot the tank, no chasing after power-ups, and no spending an entire minute trekking across a ridiculously large map to the next capture point.

Sudden Attack seems designed for fast, casual gameplay, with most games lasting only about 10 minutes. In fact, I couldn’t spend more than 20 seconds without shooting somebody, (oh, alright, I meant getting shot BY somebody,) and the short respawn times in the team deathmatches meant I was continuously on the battlefield delivering and/or receiving ­bullet-related fatalities.

Rental gear

The gameplay outside of matches is equally interesting from what I’ve seen. In addition to earning ­persistent ranks as you emerge victorious from games, you also earn “points” that act as the game’s currency.

With sufficient points, you can purchase new uniforms, establish clans and rent weapons. Read that properly: I said “rent.”

While you can purchase better weapons with your in-game points, they’ll only be available to you for a few days at a time. It’ll probably be in your best interest to maintain a fairly consistent level of gameplay.

While the game is free to play, AsiaSoft revealed that they’re exploring the option of allowing players to purchase points with real world cash. We’re still waiting to hear more details about that.

If you’re raring to give Sudden Attack a go, the good news is that AsiaSoft will be having its Close Beta phase from January 7 onwards. Heck, they’re even letting you try your hand at the game at selected cybercafes around the nation on the first weekend of the year (Jan 3-4).

By SHAUN A. NOORDIN

++++++

WWW.SUDDENATTACKSEA.COM

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Saturday, January 10, 2009

MMOFPS Review: WolfTeam

What is WolfTeam? Well WolfTeam is an online MMOFPS that closely resembles classical favorites like Counter-Strike and Half-Life. The most unique feature about WolfTeam is that you’re allowed to switch between a “Wolf” and a “Marine”. The wolf is heavily armored and attacks with devastating melee blows and the Marine is effective from a distance. The ability to switch between “Wolf” and “Marine” makes WolfTeam an exciting MMOFPS.

Here is the Pros and Cons of WolfTeam:
Pros: +Unique game play. +Multiple game modes. +Impressive visuals.

Cons:-Some glitches still have in the game after patching. -Few maps to play.

WolfTeam Review

WolfTeam is a unique MMOFPS game. The game plays like a blend of Counter Strike and Half Life Deathmatch. There are two team -Red Team and Blue Team-.When you join a room , you can choose wich team you want to join. This game support up to 16 player.

Well there are plenty of game mode you can choose such as Team Deathmatch, Conquest, Ex-Conquest, Wolf-Conquest, Destruction, and Ice Hold mode.

In every game mode you play, when you are shoted to death, you will have to wait for about 3 second to respawn back to your starting place. After you have been respawn, you are invunerable for 3 seconds.

In Team Deathmatch mode, each team must reaches a certain number of points wins. Points are gained through getting kills.As you get more kills, you are awarded with “WP” points which you can use to equip more powerful weapons that you’ve purchased at the store, but don’t worry, you start off with a fair selection of different weapons when you first make your account. This makes it so you can’t use your “better guns” every round, which adds a bit more balance to the game as some weapons are incredibly more powerful than others, but the drawback to them are that they require a lot of “WP” to use.If you can’t seem to get any kills, you can still use the “Standard” equipment which requires very little “WP”.

Another interesting feature of WolfTeam is that you can upgrade your weapons. You can customize your weapons through various upgrades, but keep in mind that weapons do disappear after a certain period of time. I didn’t like the fact that you couldn’t upgrade your starting weapon, which made it so players had to wait until they’ve amassed huge amounts of money before buying upgrades, as it would be pointless to upgrade a gun that only lasts a week. The best thing to do would be to save all your money until you could purchase a weapon that lasts 60+ days, then upgrade it.

Now I'll give some info about all the game modes.

First of all TeamDeathmatch , as I have mentioned onthe paragrafh 4 , for other people who play FPS game for sure familiar with this mode. The team which has high kill points will win the game. The player who obtains the highest kill points will be called King and if you kill King, you will receive two kill points.

Second game mode is Conquest mode. There will be five bases in the map, whichever team conquers all or more bases within the parameters of time wins. The master of a base changes as a player stays around the base. The more of payers stay, the faster you can conquer.Each base will take different time to conquer due to its importance.

Third game mode is Wolf-Conquest mode. There will be five bases in the map, whichever team conquers all or more bases within the parameters of time wins. It just the same like conquest but now Red Team takes human role and Blue Team takes wolf role.

Fourth game mode is Destruction. Red Team plants a bomb at the bomb area and go to defense until the bomb explode. Blue Team must prevent from planting the bomb. Once bomb is planted Blue Team must rush in and defuse it. Before the bomb explode, whichever team annihilates the enemy wins. When the bomb is exploded, Red Team wins.When the bomb is defused, Blue Team wins. It more likely same with Counter Strike. When the playe has dead, he/she will not be respawn but need to wait until the match finish.

Fifth game mode is Ex-Conquest. There will be five bases in the map, whichever team conquers all or more bases within the parameters of time wins. It also just the same like conquest but now each team can choose to role human or wolf.

The last mode is Ice Hold. This mode is added on chirstmas on 25 December 2008. Each team now can revive your teammate when he/she has dead. To win the match the team must kill all the enemies and never let your enemies to revive their teammate to fight back. After the team does not has any member left, the match will end.

The only real drawback to WolfTeam is the fact that the game is very glitchy. Players can use glitches to enter walls where they’re unable to be killed, but can still shoot at you. Another issue with WolfTeam is the fact that new weapons are incredibly expensive in the shop. In order to purchase a new weapon that will last for 30 days, you’ll need to play for 50+ hours. Ultimately, The game really does offer something new to the realm of online shooters and is definitely worth trying.
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In Wolf-Conquest and Ex-Conquest, the wolves you can use is => Ghost wolf, Power wolf, and Guardian wolf. *NOTE YOU CAN BUY OTHER TYPES OF WOLF IN THE IN GAME SHOP*
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*INFOMATION ABOUT THE WOLVES *

====COMING SOON===
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Written by Altair





Friday, January 9, 2009

Review on C.S.O (Crazy Shooter Online)

Yeeeeaaaaahhhh...another "good" game from CiB?
OK let's check it out then.

First, this is a FPS game, the "crazy" in the game title bring us some crazy meaning. For example you can perform a hip hop dance to recover....throw frags to turn someone into piglets and etc etc....

I know my review was boring, it's like either like a history lesson or a no-meaning motivational talk. But let me continue on.

Now, I'll give you the goodies of this game:
A better graphic
A easy-to-play FPS game
Fun(I mean funny)
Creative(yeah, especially the grenade)

And now, I'll give you the BAD...REALLY BAD.
Cannot pick up other guns, you can pick up guns if you bought the card.
Overpowering guns, like 95 style, you bought it, you're the king.
No level restictions server than made a top player can kill a 1st timer.
NO BLOOD
30/30 gun ammunations for newbie, cant last long for that.
No invunerable effect for respawn(you can even get killed when you just respawn!!!)

So, overall, this game sucks.
But I think this word: SUCKS is just for begineers, cause they get killed to easily by overpowered guns.

If Sudden Attack vs C.S.O, I'm sure that Sudden Attack will triumph.
=================================================================
I just tested this game minutes ago, I'll update this post soon.
I know it's short ok?

Tuesday, January 6, 2009

A better understanding of NVIDIA SLI.

First, I would like to say thanks to my team mate that started to publish post at my blog. I have readed the review of FC 2, and that's a dissapointment to me(hey, that's one of the most anticipated games!).

OK, let me continue with this NVIDIA SLI techonology.
What is NVIDIA SLI Technology?
NVIDIA® SLI™ technology is a revolutionary platform innovation that allows you to intelligently scale graphics performance by combining multiple NVIDIA graphics solutions in an SLI-Certified motherboard.

How Does SLI Technology Work?
Using proprietary software algorithms and dedicated scalability logic in each NVIDIA graphics processing unit (GPU) and MCP, NVIDIA SLI technology delivers up to twice the performance of a single graphics solution. Now with support for three GPUs in an SLI-Certified motherboard, you can get up to 2.8X performance increase over a single GPU.

So, in easy words, you can put dual or triple video cards in your motherboard ok?

Now, many people will say: "can I have two diffetent video cards at my motherboard?"
OK, the answer is here: YES.(For 8,9,200 series and above)

If you got a single NVIDIA graphic card, you'll have graphics rendering + PhysX calculations.

If you got 2X same NVIDIA graphic card(2 way SLI), you'll have graphics rendering + PhysX acceleration.

If you got 3X same NVIDIA graphic card(3 way SLI), you'll have graphics rendering + PhysX acceleration.

Now, the new Multi card system(not SLI), that means you can have two different card in your motherboard. You'll have: Card 1 - graphics rendering; Card 2 - dedicated to PhysX acceleration.

For ATi Radeon users, I'll give you info on ATi Crossfire when I have time.
Thanks for reading my blog.

========================================================

Written by Unorthodox,
Tuesday, 6 January, 2009
10:55PM

Saturday, January 3, 2009

Crysis Multiplayer Info

In Crysis Multiplayer, there are two type of mode. They are Instance Action and Power Struggle.

First of all I will introduce to you Instance Action. Instance Action is almost same as Deathmatch mode. In this multiplayer mode, all players are against each other. Depending on your number of kills, you would be scored accordingly in the scorelist. Weapons and equipments are scattered across the map. There is no spawn waiting for this mode unlike Power Struggle. Similar to Power Struggle, you can pick up the weapon of your defeated opponent which he was wielding before. Beware all player have the same ability of nanosuit.

Weapon ranges from the MOAR to the FY71. There is no vehicle in Instant Action map, but expect some maps which feature them from the modding community. Weapons are usually on a default spawn position on a crate and they are free. Weapons of mass destruction are not available (e.g. TAC Gun).

Now I will introduce to you the second Multiplayer mode in Crysis. This second Multiplayer mode is Power Struggle. This is one of my favorites mode. This mode is just like Battlefield game mode combine with Counter Strike game mode. In this mode, all player start on one of two teams-U.S. Delta Force and North Korea Army- with nothing more than one pistol and basic nanosuit. After the player joined a team, each team will fight to earn points.
Points are used to purchase weapons, vehicles and manufacturing plants. How one earns points will depend on what type and rank of player they have killed. For example, if a "Private" defeats a "Captain", then they will receive more points than if the Captain had killed the Private. Weapons may also be taken from the corpses of dead players from either team, and vehicles can be stolen from the opposing side with the use of lock picks.

Players can crossbreed vehicles with alien technologies if they bring the technology back to their base from one of several alien crash sites on the map. To do this, you have capture alien sites mentioned before to collect power, once the Prototype Factory has 50% of power for your team, you can purchase prototype weapons like the MOAC or the tri-barreled minigun. Once the power reaches to 100%, you can purchase weapon of mass destruction which includes the TAC Tank which fires a projectile which causes a nuclear explosion, the Singularity Tank which fires something that infinitely compresses the target, and the TAC Gun which is a portable nuclear device which fires a projectile with less damage than the tank version.

Weapons can be bought from where players spawn or at certain control points located around the map. Should the player die, they will lose their guns and any vehicles that were destroyed or stolen from the player in the process.

In order to purchase weapons and vehicles, the player must complete objectives, or kill enemies.
The aim of Power Struggle is to destroy the enemy headquarters, a task which is achieved using nuclear weapon in the form of a TAC Tank, a TAC Gun, or a Singularity Tank. To gain access to the nuclear weapons, you must first capture the facility which is used to make them, and then the alien crash sites which feed the facility the energy necessary to build them. It is arguable that the Singularity Tank is the best for taking out an enemy base, due to the fact that it has infinite ammo, with the same power as the TAC tank, able to take out the enemy HQ in two hits.


One must earn Prestige Points, attained by killing enemies and taking over Bunkers, Power Stations, and Factories, to create any of the aforementioned superweapons. Apart from the superweapons, other things able to be bought are machine guns, pistols, a shotgun, a precision rifle, ammo, a rocket launcher, and explosives. As well as weapons, one may buy add-ons such as laser sights, silencers and sniper scopes, or buy field equipment such as Night-Vision Goggles, Binoculars, and Parachutes. Vehicles able to be bought are AA Tanks, various other armoured vehicles and a Gauss Tank. All of those need a War Factory to be produced. To make patrol boats, amphibious vehicles and other watercraft, a Navy Factory is required. You can also purchase helicopters and VTOLs for a large amount of Prestige Points, both requiring an Air Factory.

The weapons available from the Prototype Factory, for purchase, aside from the superweapons, are high-tech human weapons and advanced alien weapons. You can buy a MOAC, an infinite-ammo alien chain gun, and its MOAR attachment that allows one to freeze enemies and then shatter them, and a tri-barreled minigun.

Without these technologies, it would be difficult to win, due to multiple automated turrets guarding headquarters; they can be destroyed only by powerful human weapons, or alien technologies. All vehicles in the game are available in Power Struggle, though they must be unlocked by capturing a zone that specializes in manufacturing a certain vehicle—for example, capturing a zone with a port would allow the building of water-based vehicles for the team in possession of the zone. However, vehicles may be stolen, by picking their locks, even if their team has not captured the zone producing that type of vehicle. Depending on the settings determined by the host, a game of Power Struggle could potentially take up to ten hours, which would cover multiple day/night cycles, if playing on a DirectX10 server. Again, the duration of day/night cycles depends on the host's settings.

Written by===> Altair<===

==================================================================
Tactical Capture The Flag is no longer part of the game mode line up, although Crytek employees have commented that this mode could later be added in a patch or be developed by the modding community.

"Tactical" precedes the name of the first two modes due to the fact that players can customize their suit, weapons, and ammunition, as in the single player portion of the game.
==========================>copied info from other website<==================

Game Review: Crysis

If your PC can support Crysis' technical requirements, this is the best test you can run for all future video games. It must be said that Crytek have designed their portfolio around being a long term benchmark for others, not simply releasing everyday titles to be played and forgotten about, as is usually the case with most shooters on the market.

The very essence of Crysis, much like its predecessor FarCry is its free roaming environments and thus the ability to accomplish your missions in a number of different ways. What makes this entry so unique however, is the nano suit, a futuristic armor that grants your character special abilities via internal energy. At any time you can activate these, ranging from maximum defence, super strength, fast speed and cloak.

Using each in relevant situations and with combination can be the key to victory. As well as this, you can customize your weapons wherever with various modifications like silencers, scopes, laser pointers and ammunitions. Overall, the level of strategy in these ideas alone make Crysis a fresh experience.

In the single player campaign you'll cover the entire island fighting two very different kinds of enemies, including some lush locations and fun mini games. Specific missions will require you to drive vehicles like jeeps, tanks, helicopters and the like. There are many scripted instances too, ensuring the action never stops for long. You'll constantly be rushed along, and will barely get a chance to stop and take it easy.

Nothing about gameplay is straightforward, there are many aspects of combat to take into consideration. For starters, the enemy's AI is more challenging than you'd expect, with the possibility of co-ordinating attacks or flanking from behind. There's also physics to account for, like destructible buildings or gun accuracy.

As if the gameplay isn't revolutionary enough, Crysis' graphics engine breaks new ground in regards to what modern hardware is capable of. Making use of Direct X 10 technology, and the latest GPU advancements, this is truly the best looking video game to date. In all honesty, most consumers won't be able to run this on highest settings for a long time, with the specs required still not mainstream. Regardless, the game still looks great on medium.

Character models and populated environments are among the best you'll see anywhere, all detailed and alive. Special effects such as motion blur, cloaking, explosions and injury are amazingly well done, and present many exciting moments. The few cinematics are so realistic it sometimes feels more like a hollywood movie than a game cutscene, and this goes down to Crysis' remarkable production values.

Where audio is concerned, once again you won't be disappointed by the neverending amount of fitting sound effects. From ambient noises of the world around you to action packed engagements filled with various weapon fire, shouting orders of the enemy and your nano suit's voice feedback, there is never a dull moment. Although music is largely absent, you won't notice with all the fighting going on.

Single player is over rather quickly, even if it is packed with content. However, the developers designed levels in such a way as to offer more than one approach to any given situation. Utilizing different tactics such as stealth, assault or a hybrid can lead you in another direction or provide a completely unique experience overall.

Thankfully Crysis does include a multiplayer capability, and it features two separate modes, power struggle and instant action. The team based maps have an exclusive style of play that works out really well and encourages both strategy and organization to achieve victory.

Anyone who enjoys a FPS or action adventure role will find something they like in Crysis. In fact, its easy to recommend this game to just about everyone, as it is a great example and will probably set the standard for the future. If a shooter can show us anything, its how much a single title can change a platform, and Crytek have certainly done their part for serious PC gaming.

Developer of the game: Crytek

Publisher of the game: EA Games

Rating:9.5/10 [SUPERB]

Review Is Written By Altair

Friday, January 2, 2009

Pros and Cons of Far Cry 2

This game had so much potential. COULD have been the greatest FPS ever. But theres a few things Ubisoft Montreal can't do. Make good gameplay, have a decent storyline, have likeable character with good voice acting, have realistic AI, price it right, and tell the truth. When the videos were around people thought it would be as revolutionary as Half-Life or Crysis in terms of realism, how wrong they were. The game is a major dissapointment.

ok, i'll give you the good things:
-African setting is great and huge, more on that later.
-Gunfights are enjoyable
-Fire mechanics are great, except for the fact that the fire doesn't emit light
-Buddy save system is good
-Self Healing is great. and when i say self healing i mean pulling metal fragments out of your leg, bullets out of your arm, snapping your arm back into place etc.
-Jackal part of the storyline is intriguing
-nice selection of guns, albeit some are under/overpowered while in multiplayer
-Map Editor is excellent
-You hold a map in your hand
-good immersive elements and animations.

Now for the bad...:
- Guard posts respawn infinetely after you leave for 2 minutes
-Storyline is awful/ non-existent-missions are painfully repetitive, just kill this, pick up that, blow up this, drive that, threaten this, blow up that etc.
-Assassination missions have the exact same voice over, for every one.
-You have to drive to the other end of the map where there are no Bus stops nearby for fast-travel every single time you do a mission.
-Weapons degrade way too quickly
-Enemies' weapons are always close to breaking, when you kill them while they are holding a brand new weapon, it will instantly degrade into rusted trash, unless if you are holding the weapon in your inventory.
-Completely a linear game, despite what you may think.
-Your choices have no effect on the outcome of anything, everything is scripted for it to go one way.
-No planes.
-Overuse of invisible walls.
-hundreds of mountains funnel you into annoying guard posts and where you don't want to go.
-complete lack of wide open spaces, which is what this Africa should've been. Everyone knows there aren't that many mountains in 50 square km's of Africa.
-Malaria element becomes an annoyance. especially when your doing something important and you faint because you haven't used Malaria pills in a while and you get thrown back to the centre of the map.
-There is no warning sign of you fainting while in the desert.
-Buddies are not very likeable, talk too fast
-Graphics for people aren't that good.
-no allies on the field out of safe zones.
-EVERYONE WANTS TO KILL YOU.
-they detect you as the enemy from a mile away even if you're in one of their attack trucks and shoot RPG's at you
.-AI can kill you from a mile away with an AK-47
-killing someone with a Machete alert all the guards, even though its meant to be a sneak attack
-Guards take too many bullets to die, even when wearing no shirts.
-African setting is empty and pointless, it could have just been 10 square miles of vastly populated africa instead.
-There are no civilians.
-there is no abundance of animals, just a few here and there, they flop over if you shoot them in the *** once, if you bump them with your car etc.-sneaking isn't as great as it should be
- No animal predators.

and here are the Multiplayer BAD POINTS
-guns such as the AS50(50 cal. sniper rifle) and MGL-40(a 4 shot grenade launcher with a scope, wtf???) are completely overpowered and you WILL LOSE is you don't have one.
-you always get kicked out after playing one ranked game.
-If you're too good and kill the host too much he'll most probably kick you of the server, which makes you , lose ALL your points from that game.
-too long of a delay for respawns.
-no friends list
the way to revive a teamate is hard and complicated, and leaves your character open to die.
-NO WEAPON PICKUPS.
- class system is bad and broken.

i know this is a fairly to completely negative review, but its the truth. BTW the single player is fairly enjoyable.