In Crysis Multiplayer, there are two type of mode. They are Instance Action and Power Struggle.
First of all I will introduce to you Instance Action. Instance Action is almost same as Deathmatch mode. In this multiplayer mode, all players are against each other. Depending on your number of kills, you would be scored accordingly in the scorelist. Weapons and equipments are scattered across the map. There is no spawn waiting for this mode unlike Power Struggle. Similar to Power Struggle, you can pick up the weapon of your defeated opponent which he was wielding before. Beware all player have the same ability of nanosuit.
Weapon ranges from the MOAR to the FY71. There is no vehicle in Instant Action map, but expect some maps which feature them from the modding community. Weapons are usually on a default spawn position on a crate and they are free. Weapons of mass destruction are not available (e.g. TAC Gun).
Now I will introduce to you the second Multiplayer mode in Crysis. This second Multiplayer mode is Power Struggle. This is one of my favorites mode. This mode is just like Battlefield game mode combine with Counter Strike game mode. In this mode, all player start on one of two teams-U.S. Delta Force and North Korea Army- with nothing more than one pistol and basic nanosuit. After the player joined a team, each team will fight to earn points.
Points are used to purchase weapons, vehicles and manufacturing plants. How one earns points will depend on what type and rank of player they have killed. For example, if a "Private" defeats a "Captain", then they will receive more points than if the Captain had killed the Private. Weapons may also be taken from the corpses of dead players from either team, and vehicles can be stolen from the opposing side with the use of lock picks.
Players can crossbreed vehicles with alien technologies if they bring the technology back to their base from one of several alien crash sites on the map. To do this, you have capture alien sites mentioned before to collect power, once the Prototype Factory has 50% of power for your team, you can purchase prototype weapons like the MOAC or the tri-barreled minigun. Once the power reaches to 100%, you can purchase weapon of mass destruction which includes the TAC Tank which fires a projectile which causes a nuclear explosion, the Singularity Tank which fires something that infinitely compresses the target, and the TAC Gun which is a portable nuclear device which fires a projectile with less damage than the tank version.
Weapons can be bought from where players spawn or at certain control points located around the map. Should the player die, they will lose their guns and any vehicles that were destroyed or stolen from the player in the process.
In order to purchase weapons and vehicles, the player must complete objectives, or kill enemies.
The aim of Power Struggle is to destroy the enemy headquarters, a task which is achieved using nuclear weapon in the form of a TAC Tank, a TAC Gun, or a Singularity Tank. To gain access to the nuclear weapons, you must first capture the facility which is used to make them, and then the alien crash sites which feed the facility the energy necessary to build them. It is arguable that the Singularity Tank is the best for taking out an enemy base, due to the fact that it has infinite ammo, with the same power as the TAC tank, able to take out the enemy HQ in two hits.
One must earn Prestige Points, attained by killing enemies and taking over Bunkers, Power Stations, and Factories, to create any of the aforementioned superweapons. Apart from the superweapons, other things able to be bought are machine guns, pistols, a shotgun, a precision rifle, ammo, a rocket launcher, and explosives. As well as weapons, one may buy add-ons such as laser sights, silencers and sniper scopes, or buy field equipment such as Night-Vision Goggles, Binoculars, and Parachutes. Vehicles able to be bought are AA Tanks, various other armoured vehicles and a Gauss Tank. All of those need a War Factory to be produced. To make patrol boats, amphibious vehicles and other watercraft, a Navy Factory is required. You can also purchase helicopters and VTOLs for a large amount of Prestige Points, both requiring an Air Factory.
The weapons available from the Prototype Factory, for purchase, aside from the superweapons, are high-tech human weapons and advanced alien weapons. You can buy a MOAC, an infinite-ammo alien chain gun, and its MOAR attachment that allows one to freeze enemies and then shatter them, and a tri-barreled minigun.
Without these technologies, it would be difficult to win, due to multiple automated turrets guarding headquarters; they can be destroyed only by powerful human weapons, or alien technologies. All vehicles in the game are available in Power Struggle, though they must be unlocked by capturing a zone that specializes in manufacturing a certain vehicle—for example, capturing a zone with a port would allow the building of water-based vehicles for the team in possession of the zone. However, vehicles may be stolen, by picking their locks, even if their team has not captured the zone producing that type of vehicle. Depending on the settings determined by the host, a game of Power Struggle could potentially take up to ten hours, which would cover multiple day/night cycles, if playing on a DirectX10 server. Again, the duration of day/night cycles depends on the host's settings.
Written by===> Altair<===
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Tactical Capture The Flag is no longer part of the game mode line up, although Crytek employees have commented that this mode could later be added in a patch or be developed by the modding community.
"Tactical" precedes the name of the first two modes due to the fact that players can customize their suit, weapons, and ammunition, as in the single player portion of the game.
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