Friday, April 30, 2010

Assassin's Creed II Awarded Guinness World Record

Ubisoft received confirmation from Guinness World Record, that Assassin's Creed II now holds the Gamer's Edition Guinness World Record for being the most cover-featured video game.

Assassin's Creed II was used as a lead cover story on 127 different publications in 32 countries, between April 2009 and April 2010.

YAY ACII!!!

Thursday, April 29, 2010

Essential ingredients for video game. (GR)

Imagine you're a hot shot game developer. Maybe a sexy lady one who is helplessly attracted to thirty-something video game journalists. You've spent the last three years pouring your heart and soul into a brand new game. It's received with critical and commercial success. It's high-fives all round. But when the back-slapping is done, you realise that you're expected to do it all again for a sequel. Only problem is, you've used all your best ideas and your formerly swollen sack of creative juices is looking as sad and shrivelled as a balloon at an asthma convention.
What are you going to do? Easy. You check out this rundown of awesome game features that absolutely definitely *have* to be in the sequel. It's an essential laundry list for imaginary game developers everywhere...

More weapons


Never mind that players only made use of one of the 200 available weapons when they rattled through the first game. If the sequel doesn't contain at least 20% more things that kill and go bang then it has failed and will be ridiculed. Chainsaws, flamethrowers, and grenade variants (like sticky grenades and pipe bombs) all make really good sequel weapons. Oh yeah, and shields. Shields are always a good bet for sequels.




















Bigger environments


Whoever heard of a sequel with a fully-realised organic sandbox open world that's half the size of the original? No one. Because it doesn't happen.




 
 
 
 
 
 
 
 

  
Customization


Players like making hideous looking characters with pink afros and magnetically opposed eyeballs. So if it didn't make the first game, be sure to throw customization into the mixer. And if it did make the first game, just give players the option to customize the shit out of everything else. Rooms. Armour. Vehicles. Everything.





 
 
 
 
 
 
 



 
 
Something that is 'overhauled'


It doesn't matter what. Combat system, physics, front-end interface, mip-mapping transponderating flim-flam... whatever. As long as the press-release or back-of-the-box mentions that *something* has been 'overhauled', 'rebuilt from the ground up' or 'completely reworked', you can make some ambiguous claim that the action has been 'taken to the next level' or is 'even more intense'. Gamers will subconsciously play the game thinking that something drastic has changed. And no-one will remember what the 'overhauled' thing was like in the first place anyway.



 
 
 
 
 
 
 
 
 
 
 
 
 
 

 
Swimming


Walking, running, jumping, crouching... they're all physical-based abilities introduced in the first game. Swimming, however, is strictly reserved for the sequel. This is because swimming animations are hard to do, so the animator dude will be grateful for the extra time to work on those tricky arm movements.




 
 
 
 
 
 
 


 
 

Multiplayer
 

If the single-player's great, then some obligatory multiplayer and co-op options will be even more great. Everyone knows that more people equals more fun. Right? Just ensure that alongside the usual, predictable gubbins - like King of the Hill and Capture the Flag - you also throw in some new, exciting sounding one-word modes. A lot of the best words have already been snagged - like Assassination, Extraction, Demolition, Execution and Domination - but there are lots of other suitable words out there. Exfoliation, Decapitation, Lubrication, and Defecation. That's four that we just thought of without really thinking about it too hard. But we know they'd all make really great multiplayer modes.



 
 
 
 
 
 


 
 
 


New love interest


Nothing is more of a turn-off for gamers than seeing their virtual hero knocking about with the same shag sack for more than one game. The main character should embody a player's own aspirations. I to the E - having multiple encounters with many different opposite-sex partners. A steady relationship isn't what gamers want from their leading characters. They want a different love interest/nice bit of eye candy for every new game. Starting with the sequel.




 
 
 
 
 
 


 
 
 
New and exciting modes of transport


Any developer that neglects to include motorbikes in the sequel is admitting that they have zero idea about what gamers want. If a series extends beyond one release then the inclusion of motorbikes is compulsory. It's the first thing they teach at the school of how to make games. Of course, if a 1000cc Kawazaki doesn't fit the context of the game, motorbikes can be replaced with dragons, skidoos, ornithopters or a rip off of those bike things that the Ewoks can't control for shit in Return of the Jedi.




 
 
 
 
 
 
 
 
 

 
GR rox!

Wednesday, April 14, 2010

Darksiders is coming to PC!

On PC platform, we rarely have hack n slash games like Devil May Cry. Early of this year, a hack n slash game known as Darksiders had been released on XBOX360 n PS3.So for those hack n slash games' fans, you should check this out. This game is developed by Vigil Games and is published by THQ.

Now PC gamers will have the chance to saddle up as the apocalyptic horseman War this June.
'The game is like combination of God of War and The Legend of Zelda: Ocarina of Time. The player will have engages in combat, puzzles and exploration. The world is divided into separate locations with many areas at first initially inaccessible until War regains many of his lost weapons and abilities. The center of the world, The Scalding Gallow, acts as a hub where War is given new objectives and paths to further unlock new areas. Each contains a series of linear and non-linear paths, many of which require large sections of platforming, climbing and swimming along environment-based puzzles that impair progress that require the use of newly-gained abilities. He fights mainly against Angels and demons, and has a unique way to kill each particular type of enemy, usually tearing them apart painfully. ' [INFO FROM WIKIPEDIA]
Darksiders tells the story of War and his mighty flaming steed Ruin. As the story goes, War inadvertently triggers the end of days after being tricked by a demon known as the Destroyer. The hornswoggled demigod then sets down a path of wanton carnage in a quest to destroy the Destroyer's minions along with the demon itself.

Tuesday, April 13, 2010

ATI Eyefinity Technology.

What is Eyefinity?

Think of it as "surround-sight"



Expand your view of gaming, productivity, and entertainment and discover a new realm of panoramic computing with ATI Eyefinity advanced multiple-display technology.1, 2 With the introduction of new GPUs from AMD which are compliant with next-generation DirectX® 11, ATI Eyefinity Technology with DisplayPort connectivity, enables a single GPU to support up to six independent display outputs simultaneously. Boost everyday productivity, and ease multitasking with a vastly expanded visual workspace. Intensify gaming with ultra-immersive playing environments, and expand your entertainment landscape with a breathtaking field-of-view. Offering easy configuration and flexible upgradability, the innovative graphics capabilities of ATI Eyefinity multiple-display technology helps dissolve visual limitations and adds a new "surround-sight" sensation to your PC experience.

Operate up to six high-resolution displays simultaneously and independently, flexibly configured in various combinations of landscape and portrait orientations. Group multiple monitors into a large integrated display surface, enabling windowed and full-screen 3D applications, images, and video to span across multiple displays as one desktop workspace. ATI Eyefinity advanced multiple-display technology supports Duplicated Mode operation (PC desktop cloned on multiple displays) and Extended Mode (PC desktop extended across multiple displays), and offers comprehensive operating system support that includes Windows® 7, Windows Vista®, and Linux4.

Gaming:

  • Get a commanding view of the action, and enjoy more control in real-time strategy games.
  • Detect enemies sooner, react faster, and survive longer in first-person-shooter games.
  • See enemy aircraft with peripheral vision, and fly with greater spatial awareness in flight combat simulators.
  • Eliminate blind spots and feel a heightened sense of speed in racing games.

Recruiting Team Members.

Unorthodox's Blog is now recruiting new members and of course, for free.
What we need:
-Video game enthusiasist
-Able to write review, opinions about games in English
-Able to update gaming news(PS3/XBOX/ preferred) from time to time.
-Able to obey the one and only one rule: Do not edit the layout, header, anything except your own post.

These are the minimum requirements, if you think you are the perfect guy for this, why dont you give a try? Just leave a message below and I'll contact you ASAP.
-Please leave a website/blog of yours for reference.
-Please leave personal details: Nickname, gender, age, occupation.

Monday, April 5, 2010

Top 10 MMORPGs of 2K9

 

Ranking:
1. Blade & Soul. Webpage: Click Here
2. Continent of the Ninth. Webpage: Click Here
3. Tera Online. Webpage: Click Here
4. Guild Wars 2. Webpage: Click Here
5. Kingdom Under Fire 2. Webpage: Click Here
6. Mabinogi Heroes; Vindictus at North America
7. Lineage 3
8. Aion 1.5
9. Lineage F
10. Diablo 3

Sunday, April 4, 2010

Upcoming Game Releases (2010): Splinter Cell: Conviction

Tom Clancy's Spilnter Cell: Conviction
Release Date: April 13, 2010
Publisher: Ubisoft
Developer: Ubisoft Montreal
Genre: Action
Also on: XBOX, DS
ESRB: M


The adventures of Sam Fisher continue in the fifth entry of the stealth-based series. In this game, all of the rules have changed, as the storyline takes a dramatic turn that will reinvent the Splinter Cell franchise forever. Fisher can no longer rely on his trusted bag of tools and iconic goggles.An investigation into his daughter's death unwittingly leads former agent Sam Fisher to discover he’s been betrayed by his prior agency, the Third Echelon. Now a renegade, Fisher finds himself in a race against time to thwart a deadly terrorist plot that threatens millions.


Uniting revolutionary gameplay enhancements with a high-octane, no-holds-barred storyline, Tom Clancy’s Splinter Cell Conviction arms you to the teeth with all the high-tech weaponry and lethal skills of an elite operative and invites you to enter a dangerous world where justice means making your own rules.

Minimum System Requirements

OS: Windows XP/Vista/7
Processor: Intel Core 2 DUO @ 1.8 GHz/Athlon X2 64 @ 2.4 GHz
Memory: 1.5 GB for Windows XP; 2 GB for Windows Vista or 7
Hard Drive: 10 GB Free
Video Memory: 256 MB (NVIDIA GeForce 7800/ATI Radeon X1800)
Sound Card: DirectX Compatible
DirectX: 9.0c or 10
Keyboard & Mouse
DVD Rom Drive

Recommended System Requirements
OS: Windows XP/Vista/7
Processor: Intel Core 2 DUO @ 1.8 GHz/Athlon X2 64 @ 2.4 GHz
Memory: 1.5 GB for Windows XP; 2 GB for Windows Vista or 7
Hard Drive: 10 GB Free
Video Memory: 512 MB (NVIDIA GeForce 8800 GS/ATI Radeon 4670)
Sound Card: DirectX Compatible
DirectX: 9.0c or 10
Keyboard & Mouse
DVD Rom Drive

Screenshots:

Upcoming Game Releases (2010): Medal of Honor

Medal of Honor
Release date: Q3 2010, rumoured Sept 30
Also on: XBOX, PS3
Genre: FPS
Publisher: Electronic Arts

Players will once again join the war effort in this long-awaited entry in the Medal of Honor franchise. This time Medal of Honor introduces the Tier 1 Operator: a relatively unknown entity directly under the National Command Authority who takes on missions no one else can handle.



March 11, 2010 - Medal of Honor is not a new name for shooter fans, but with the upcoming version the franchise is entering new territory. It's being moved into a modern setting as US forces tangle with hostiles in the hills of Afghanistan. The single-player portion is being handled by EA Los Angeles, which has been in very close contact with the US armed forces to help craft a product that looks, sounds and feels authentic. The multiplayer portion, which we don't really know anything about yet, is being worked on over at DICE, the studio responsible for the Battlefield franchise. Looking at that studio's track record of creating some of the most thrilling online shooter experiences around, then that has to mean good things, or so we all hope. The focus of this preview is the campaign mode, a small portion of which was shown off during a recent demo session.


In the game you'll be playing the role of a Tier 1 operator, an elite soldier that's assigned only the most difficult and demanding missions. This means you're not wearing a uniform or anything like that. Your job is to blend in. You won't be alone, either, but part of a small squad of other Tier 1 operators running things on the ground in Afghanistan.

One of the themes of the game will be how the various levels of military command interact as missions play out. EA LA wasn't really talking about specifics, but it seems like you'll be hearing from direct superiors and commanding officers back in the United States. Whether this means there'll be cut-scenes featuring a cast of characters or if it means you'll be hearing their messages as they're passed along through radio chatter is unclear at this point, but it'll be interesting to see how it's all pulled off. Throughout the course of the game you'll also switch between playable characters from level to level, presumably giving you more insight into the character of the operators on the ground.

The one mission shown off was set in a mountainous area of Afghanistan. Your squad of operators weaved through rocky pathways on its way to disable an anti-aircraft gun and push on into enemy territory. It wasn't the type of experience where waves of enemies started pouring down from the mountains as soon as you were spotted, but instead focused initially on stealth and precision. Chatter between soldiers was frequent but always brief and to the point. Now, I've never been out in a warzone on a top secret mission in Afghanistan so I can't really confirm that's what really happens in the field, but it certainly felt realistic as I was watching it.


As the handful of soldiers crept up the side of a hill in low light conditions, one teammate would quietly call out enemy positions. Two enemies standing on a hill, for instance, would be identified, and if you looked up you'd see the patrol wandering a ridgeline. It seems you won't have to do all the shooting in the game, since when you finally open fire to take one of them out, your squad will do the rest to ensure you can still proceed without alerting all hostile forces of your presence.

Creeping further up the hill brings the squad into contact with larger groups of hostiles. One group carries a flashlight, so you need to wait a moment before proceeding forward and they swing the light away so you can get into position to fire. A more interesting assault was on an enemy camp, with a number of hostiles posted up around a fire. Your squad approached the position and took up hiding spots in a circle around the clearing before shooting, taking out every enemy in a matter of seconds.

After this point the action opened up a little more, as thundering sound effects indicated some kind of battle was happening just in the distance. Moving over a ridge revealed a huge expanse of landscape stretching out below the hillside, above which a friendly plane was peppering ground targets below with gunfire. Unfortunately, your enemy had set up a large anti-air gun on a ledge above your squad's position. It was your job to take it out. The sense of scale here was particularly impressive, helped out by some great sound design as the gun pounded above and shots reverberated off the rock walls. It lent a sense of energy and chaos to the situation that was so controlled just moments before as your squad fired through enemy patrols
with surgical precision.

Once you start shooting up at the enemies near the gun the game seems to transition to a more familiar first-person shooter experience where you crouch behind cover to avoid shots and pop back up during lapses in enemy gunfire routines. I didn't get to play so I can't really say how the shooting mechanics feel, but the encounter looked to be well-crafted, with your squad hustling through rocky paths on the way up to the plateau while picking off enemies along the way. Once the area was clear, explosives were strapped to the AA gun and it was destroyed from a distance. Your squad then moves into a village area built into ravine, but that's right around where the demo ended.


One of the last things shown was the playable character being smashed with a gun in the side of the head as he rounded a corner, which triggered a cutscene. Whether the game uses this type of thing to build character and reinforce the game's personalities as it progresses remains to be seen. From what I saw, the action looks to be intense, the sound design impressive, and the visuals, even though they're still very much in development, looked to be pretty good.

Expect more about the single-player mode once we're able to play, and more about the multiplayer component once it's unveiled.

Screenshots: