Wednesday, May 19, 2010

Time Wasters For You!

If you think you have plenty of time and you can spend it on useless thing, here is some for you!(for those who are also tired of facebooking or myspacing).

Click on the links(hyperlinks) to play em'

Jetpack Jackass a game where Sam, an idiot trying to get to moon by using jetpack to prove his love to Stacy. He blasts off with a jetpack, and in order for him to go higher, you must aim him toward the various objects in the sky that he can bounce up from.

Some objects, such as falling buildings or satellites, give Sam a bigger boost than the regular brick and wood bars. He can also collect fuel cans, which fire him up into the air with the click of your mouse if he gets into trouble. Also, if he collects all of the letters in Stacy's name (which are floating around in purple hearts), he suddenly gets a huge boost from a big pack of purple helium balloons that temporarily shows up.

 I Don't Even Game
 
 I Don't Even Game doesn't really have a lot of controls. You can only move your stick-figure avatar in one direction -- right. You can speed up or slow down to listen to what the other characters you encounter have to say, but when you come to a puzzle, you'll have to pass it with wits instead of keyboard dexterity.

The dialogue in I Don't Even Game is all in LOLspeak, reminiscent of something you might read on I Can Has Cheezburger, but if you pay careful attention, you'll know which keys to press to get past each obstacle. Along the way, you'll meet ninjas, pirates, robots, ghosts and more. There's a bit of metagaming going on, too, because you can unlock plenty of achievements that have nothing to do with beating the game.

If you like I Don't Even Game, you can also try the previous game in the series, which is called I Don't Even Know.

(no screenshot)
Gates vs. Jobs was a game made by Supernews. Players will be asked to choose sides: Windows or Mac. The gameplay is easy, just simply move your mouse on the screen and you will do some skills. When you fill the power(special) bar to full, you can actually launch a "hadouken" to your opponent. The dialogue was funny, and so do the animation. Enjoy!


Incredibox is a fun Flash toy that lets you control a beat-box "band" or "a capella group." It starts off small; you see a quiet-looking dude in a white t-shirt, just standing there and staring at you with a blasé expression on his face (the site is French, but there's a version in English too). You then drag one of the shapes from the toolbar onto the guy's t-shirt; the shirt becomes black, and the guy starts singing a short loop. At this point, another guy shows up, looking remarkably similar to the first guy. Then, you drag another icon from the toolbar onto the new guy's t-shirt, and he starts performing that part of the song.

The samples work very well with each other, and you can combine them into all sorts of cute little tunes that are bound to get on the nerves of the guy in the cubicle next to yours. Once you play enough, "bonus content" is unlocked. There are three bonuses: they each involve a really fat guy, singing something which works well with the overall beat of your song. The graphics are artfully done, and the audio is fun too.

The developer says that version 2 is on its way, but the last post on the blog is from Nov 9, 2009... So we can only hope.


Is This A Game?
Here's the problem with games these days: too much actual playing and not enough unlocking of achievements.

Is This a Game?
might not be a game, but it provides you with 100 achievements to unlock using a (mostly) blank canvas. Pretty much anything you can think of is an achievement.

Clicking a whole bunch? Yep. Doing nothing at all? Achievement!

The thing is, you start to run out of ideas, eventually, and the non-game becomes a challenge to your creativity. Use the mouse, use the keyboard, and try different combinations.

You'd think it would get boring after a while, but it's frustrating to be defeated by a blank screen. I haven't been able to complete all 100 mystery tasks, but maybe you will.

Here's a free, quirky one for you: the Konami Code unlocks one achievement.


Infectonator
XMas Edition


If your idea of a great Christmas is spreading a zombie virus throughout a population of unwitting pixelated people, then Infectonator: Christmas Edition is the game for you. Lee recently told you about the original Infectonator, but this version is loaded with infectious holiday cheer!

The levels may be Christmas-themed, but this Infectonator plays a lot like the original: just click to drop your virus, and watch the zombies go! It's pretty easy to infect the average person, but you'll face resistance from special agents and Santas. Yeah, that's right ... you get to create zombie Santas.

To pull it off and get a high score, though, you're going to need some upgrades. With the gold you collect as your virus spreads, you can buy upgrades that make your zombies faster, stronger, more infectious and more resistant to attack by enemies. The catch is that you only have 25 game days - in other words, 25 turns - to clear all of the levels, buy all of the upgrades, and rack up the most points you can. Merry Christmas!

That's all for now!

Friday, May 7, 2010

Gaming's most fiendish anti-piracy tricks

For as long as there have been games, people have been trying to copy them and play for free. The humble tape recorder was the first weapon of choice, then CD burners took up the mantle, and now the internet acts as one big black market for free and highly illegal games.
Publishers have struck back will all kinds of increasingly controversial copy protection systems over the years, the PC version of Assassin’s Creed II currently the latest title to raise the ire of gamers with its “No ‘net connection, no game for you” policy. But that kind of thing is no fun. We remember when publishers and devs used to come up will all kinds of crazy and imaginative ways to keep us off the pirate ship. And thusly, we’ve looked back in time and picked out our favourites. And thusly, here they are. And, Assassin's Creed II could learn a thing or two from these

Lenslok 

Used in: A whole bunch of ‘80s home computer games

How it worked: Once the cacophonic banshee-wailing of the tape loading sequence finally came to a merciful end, the game would compound the player’s emotional trauma by flashing up a garbled two-letter code on screen.

  Above: Gaming in the '80s was seriously rock 'n' roll
The code could only be properly read by putting an included plastic prism lens up against the screen, and once deciphered it had to be typed in to make the game run. But there were two problems. Firstly, the code had to be manually scaled to make it readable on different sizes of TV, and the system didn’t work at all on particularly big or small screens. Secondly, the codes were incredibly easy to hack, given a bit of coding knowledge. Needless to say, it was dropped after much complaint.

Gimped Batman

Used in: Batman: Arkham Asylum

How it worked: Very sneakily indeed. Rather than simply blocking pirates from playing the game, Rocksteady chose to give them just enough tantalising bat-joy to show them what they were missing. Illegal copies of the game worked perfectly apart from one little detail. Batman’s cape glide ability was disabled, making the game playable but uncompleteable. If the Joker made DRM, this is the DRM he would make.

All your base are belong to EA

Used in: Command & Conquer: Red Alert 2
How it worked: By exploding the pirates’ dreams of free RTS in a very real sense. After 30 seconds of play on a pirated copy of the game, the player’s base and units would detonate. Whether the cause was suicidal pirate guilt or an overzealous bid on the units’ part to escape the horror of war is unknown. What is known is that like more recent EA DRM, the base blasting trick caused all kinds of problems, in particular blowing up the armies of plenty of legitimate players. Call it a pre-emptive strike just in case they were thinking of passing a copy on.

Broken guns and double-hard bad guys

Used in: Operation Flashpoint
How it worked: Like Arkham Asylum, the original Flashpoint chose to punish pirates with broken dreams of what might have been. But if Arkham was cruel and unusual punishment, Flashpoint was Guantanamo Bay.

                                 Above: Don't get excited. That's just a scoped pea-shooter
Using a system called FADE (which detected pirate copies by inserting fake errors in the original game code, which CD copiers would clean up, making rip-offs immediately obvious) dodgy copies would let the game run without any problems, but would gradually change the gameplay in increasingly horrible ways. Guns would lose accuracy, enemies would become bullet-sponges and the player’s character would gain the battle resilience of a dead jellyfish.

Tuesday, May 4, 2010

Game trailers for upcoming game of 2010

Crysis 2


Call of Duty: Black Ops


Medal of Honor 2010


Prince of Persia: The Forgotten Sands


Tom Clancy's Ghost Recon: Future Soldier


F.E.A.R 3